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Tag Archives: tiling
Long time no see … of rivers, cartography and tiling.
Well, I’ve been away a while and haven’t been able to do as much with “Caravan” as I’d have liked. But I have started the work on some features, which you can see below. First off, I’m getting closer to … Continue reading
Posted in android, art, programming
Tagged android, cartography, river generation, tiling
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A window, not a world.
Well, to generate the terrain for my android game I did a bit more research. Fractal terrain looks nice, but you have to generate it somehow. One way of doing this is to generate a noise map and tile a … Continue reading
Posted in android, programming
Tagged android, fractal, noise, simplex noise, tiling
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The map IS the territory
OK, so I’m at the point where I have to create the map to fill the tiles to play my game on. To do that, I need a map generation technique. There’s a couple of conditions to any technique I … Continue reading
Posted in android, programming
Tagged android, noise, PCG, procedural, terain, tiling
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