-
Recent Posts
Archives
Categories
Meta
Tag Archives: terain
The map IS the territory
OK, so I’m at the point where I have to create the map to fill the tiles to play my game on. To do that, I need a map generation technique. There’s a couple of conditions to any technique I … Continue reading
Posted in android, programming
Tagged android, noise, PCG, procedural, terain, tiling
Leave a comment