Tag Archives: simplex noise

Seamless fractal terrain using 4D Simplex noise! Let there be land :)

Woot! After a few (ok, a lot) of missteps I finally got my randomly generated terrain to work! As I mentioned before I’m using a 4D simplex noise generator madeĀ  by Gustavson and got pointed in the right way of … Continue reading

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A window, not a world.

Well, to generate the terrain for my android game I did a bit more research. Fractal terrain looks nice, but you have to generate it somehow. One way of doing this is to generate a noise map and tile a … Continue reading

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