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Tag Archives: simplex noise
Seamless fractal terrain using 4D Simplex noise! Let there be land :)
Woot! After a few (ok, a lot) of missteps I finally got my randomly generated terrain to work! As I mentioned before I’m using a 4D simplex noise generator madeĀ by Gustavson and got pointed in the right way of … Continue reading
Posted in android, art, programming
Tagged android, fractals, seamless, simplex noise, terrain
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A window, not a world.
Well, to generate the terrain for my android game I did a bit more research. Fractal terrain looks nice, but you have to generate it somehow. One way of doing this is to generate a noise map and tile a … Continue reading
Posted in android, programming
Tagged android, fractal, noise, simplex noise, tiling
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