Tag Archives: programming

Android SurfaceView optimisation

Well, I have been busy. My awesome map-based game Caravan has been spinning around a bit, but for a good reason. In august, I went to XDADevCon in Miami. It was amazing. A big thanks to EVERYONE I met there. … Continue reading

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I just wanted to note that I’m not pulling my info out of thin air. I’ve got an application (AppGrouper) and a game (Ringi) out on Google Play. Here’s Ringi (available for free!): Making those two taught me a lot … Continue reading

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