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Tag Archives: programming
Android SurfaceView optimisation
Well, I have been busy. My awesome map-based game Caravan has been spinning around a bit, but for a good reason. In august, I went to XDADevCon in Miami. It was amazing. A big thanks to EVERYONE I met there. … Continue reading
Posted in android, programming
Tagged android, optimisation, programming, surfaceview
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BTW
I just wanted to note that I’m not pulling my info out of thin air. I’ve got an application (AppGrouper) and a game (Ringi) out on Google Play. Here’s Ringi (available for free!): Making those two taught me a lot … Continue reading
Posted in android, art, programming
Tagged activity, android, applications, PCG, procedural content, programming
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