-
Recent Posts
Archives
Categories
Meta
Tag Archives: procedural
Update on the mapping progress
I’m well into getting my procedurally generated map looking cartographic. I mentioned this before, and it might be a bit confusing to visually, so let’s just show once again that a picture is worth a thousand words: This is still … Continue reading
Posted in android, art, programming
Tagged android, PGC, procedural, procedural landscape, procedural world
Leave a comment
The map IS the territory
OK, so I’m at the point where I have to create the map to fill the tiles to play my game on. To do that, I need a map generation technique. There’s a couple of conditions to any technique I … Continue reading
Posted in android, programming
Tagged android, noise, PCG, procedural, terain, tiling
Leave a comment