Tag Archives: procedural

Update on the mapping progress

I’m well into getting my procedurally generated map looking cartographic. I mentioned this before, and it might be a bit confusing to visually, so let’s just show once again that a picture is worth a thousand words: This is still … Continue reading

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The map IS the territory

OK, so I’m at the point where I have to create the map to fill the tiles to play my game on. To do that, I need a map generation technique. There’s a couple of conditions to any technique I … Continue reading

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