-
Recent Posts
Archives
Categories
Meta
Tag Archives: noise
A window, not a world.
Well, to generate the terrain for my android game I did a bit more research. Fractal terrain looks nice, but you have to generate it somehow. One way of doing this is to generate a noise map and tile a … Continue reading
Posted in android, programming
Tagged android, fractal, noise, simplex noise, tiling
Leave a comment
The map IS the territory
OK, so I’m at the point where I have to create the map to fill the tiles to play my game on. To do that, I need a map generation technique. There’s a couple of conditions to any technique I … Continue reading
Posted in android, programming
Tagged android, noise, PCG, procedural, terain, tiling
Leave a comment