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Seamless fractal terrain using 4D Simplex noise! Let there be land :)
Woot! After a few (ok, a lot) of missteps I finally got my randomly generated terrain to work! As I mentioned before I’m using a 4D simplex noise generator madeĀ by Gustavson and got pointed in the right way of … Continue reading
Posted in android, art, programming
Tagged android, fractals, seamless, simplex noise, terrain
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