Category Archives: art

Long time no see … of rivers, cartography and tiling.

Well, I’ve been away a while and haven’t been able to do as much with “Caravan” as I’d have liked. But I have started the work on some features, which you can see below. First off, I’m getting closer to … Continue reading

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Update on the mapping progress

I’m well into getting my procedurally generated map looking cartographic. I mentioned this before, and it might be a bit confusing to visually, so let’s just show once again that a picture is worth a thousand words: This is still … Continue reading

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A little thing about (activity transition) animations

I recently tried to get some activity transistion animations going. You know,¬† sliding in the newly launched activity, that kind of thing. What I wanted was to have my old activity just sit there whilst my new activity (a scroll) … Continue reading

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Seamless fractal terrain using 4D Simplex noise! Let there be land :)

Woot! After a few (ok, a lot) of missteps I finally got my randomly generated terrain to work! As I mentioned before I’m using a 4D simplex noise generator made¬† by Gustavson and got pointed in the right way of … Continue reading

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Android 9 patches and scaling

Yesterday I decided to pretty up the placeholder UI of my civ/PCG (procedural content generation) map game. I wanted to have some buttons with a background image and, thinking I knew what I was doing, created some ninepatches: Now, this … Continue reading

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BTW

I just wanted to note that I’m not pulling my info out of thin air. I’ve got an application (AppGrouper) and a game (Ringi) out on Google Play. Here’s Ringi (available for free!): Making those two taught me a lot … Continue reading

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