Category Archives: android

Hi people from Twit.tv/All About Android!

I was just on Twit.tv’s All About Android show for the second time and I had a blast! The first time I was on the show was almost exactly a year ago when I was on with my friends Matteo … Continue reading

Posted in android, Uncategorized | Leave a comment

Android SurfaceView optimisation

Well, I have been busy. My awesome map-based game Caravan has been spinning around a bit, but for a good reason. In august, I went to XDADevCon in Miami. It was amazing. A big thanks to EVERYONE I met there. … Continue reading

Posted in android, programming | Tagged , , , | Leave a comment

Long time no see … of rivers, cartography and tiling.

Well, I’ve been away a while and haven’t been able to do as much with “Caravan” as I’d have liked. But I have started the work on some features, which you can see below. First off, I’m getting closer to … Continue reading

Posted in android, art, programming | Tagged , , , | Leave a comment

Update on the mapping progress

I’m well into getting my procedurally generated map looking cartographic. I mentioned this before, and it might be a bit confusing to visually, so let’s just show once again that a picture is worth a thousand words: This is still … Continue reading

Posted in android, art, programming | Tagged , , , , | Leave a comment

A little thing about (activity transition) animations

I recently tried to get some activity transistion animations going. You know,¬† sliding in the newly launched activity, that kind of thing. What I wanted was to have my old activity just sit there whilst my new activity (a scroll) … Continue reading

Posted in android, art, programming | Tagged , , , , | Leave a comment

EditTexts, keyboards and the mystery of nonmovement…

I’ve done some cool stuff with my mapmaking routines for my game, on which I’ll post later (screenshots included, of course … it’s really starting to resemble what I am aiming for!).   But in the meantime, let me tell … Continue reading

Posted in android, programming | Tagged , , , , , | Leave a comment

But now it has to look real! Or at least, interesting…

OK, so now I have a basic terrain to work with (bar some tweaking to the fractal pattern). But there’s a few things missing: all the things which make a terrain a map. I’m talking rivers, forest, plains and deserts…biomes! … Continue reading

Posted in android | Tagged , , , , , , , | Leave a comment

Seamless fractal terrain using 4D Simplex noise! Let there be land :)

Woot! After a few (ok, a lot) of missteps I finally got my randomly generated terrain to work! As I mentioned before I’m using a 4D simplex noise generator made¬† by Gustavson and got pointed in the right way of … Continue reading

Posted in android, art, programming | Tagged , , , , | Leave a comment

A window, not a world.

Well, to generate the terrain for my android game I did a bit more research. Fractal terrain looks nice, but you have to generate it somehow. One way of doing this is to generate a noise map and tile a … Continue reading

Posted in android, programming | Tagged , , , , | Leave a comment

The map IS the territory

OK, so I’m at the point where I have to create the map to fill the tiles to play my game on. To do that, I need a map generation technique. There’s a couple of conditions to any technique I … Continue reading

Posted in android, programming | Tagged , , , , , | Leave a comment