Monthly Archives: December 2012

Update on the mapping progress

I’m well into getting my procedurally generated map looking cartographic. I mentioned this before, and it might be a bit confusing to visually, so let’s just show once again that a picture is worth a thousand words: This is still … Continue reading

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A little thing about (activity transition) animations

I recently tried to get some activity transistion animations going. You know,  sliding in the newly launched activity, that kind of thing. What I wanted was to have my old activity just sit there whilst my new activity (a scroll) … Continue reading

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EditTexts, keyboards and the mystery of nonmovement…

I’ve done some cool stuff with my mapmaking routines for my game, on which I’ll post later (screenshots included, of course … it’s really starting to resemble what I am aiming for!).   But in the meantime, let me tell … Continue reading

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