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Monthly Archives: December 2012
Update on the mapping progress
I’m well into getting my procedurally generated map looking cartographic. I mentioned this before, and it might be a bit confusing to visually, so let’s just show once again that a picture is worth a thousand words: This is still … Continue reading
Posted in android, art, programming
Tagged android, PGC, procedural, procedural landscape, procedural world
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A little thing about (activity transition) animations
I recently tried to get some activity transistion animations going. You know, sliding in the newly launched activity, that kind of thing. What I wanted was to have my old activity just sit there whilst my new activity (a scroll) … Continue reading
Posted in android, art, programming
Tagged activity transistions, android, animation, scaletransform, xml animation
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EditTexts, keyboards and the mystery of nonmovement…
I’ve done some cool stuff with my mapmaking routines for my game, on which I’ll post later (screenshots included, of course … it’s really starting to resemble what I am aiming for!). But in the meantime, let me tell … Continue reading
Posted in android, programming
Tagged android, edittextx, IME, keyboard, layout, softkeyboard
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