-
Recent Posts
Archives
Categories
Meta
Monthly Archives: November 2012
Mountains are just big hills…
Well, I think I have found a nice way to make rivers happen, but in the meantime I want to get my terrain looking better. Playing around with different methods of setting up my fractals produce wildly different effects and … Continue reading
Posted in Uncategorized
Leave a comment
But now it has to look real! Or at least, interesting…
OK, so now I have a basic terrain to work with (bar some tweaking to the fractal pattern). But there’s a few things missing: all the things which make a terrain a map. I’m talking rivers, forest, plains and deserts…biomes! … Continue reading
Posted in android
Tagged android, gaming, heightmap, rainshadow, rivers, terrain, videogames, water erosion
Leave a comment
Seamless fractal terrain using 4D Simplex noise! Let there be land :)
Woot! After a few (ok, a lot) of missteps I finally got my randomly generated terrain to work! As I mentioned before I’m using a 4D simplex noise generator madeĀ by Gustavson and got pointed in the right way of … Continue reading
Posted in android, art, programming
Tagged android, fractals, seamless, simplex noise, terrain
Leave a comment